Down Bad for Speed Racer
Speed Racer follows this template - periods of intense, visceral action, all of it as bright as the sun and subtle as a gun, followed by slower narrative vignettes that serve only to affirm that Speed is right, good, and hot.
arboretum: feeling your choices among the trees
Games gives us the thrill of making big choices with the safety net of fiction - a simulation of the emotional intensity that comes with failure and success.
mewithoutYou - Catch for Us the Foxes
A revolt against the homilies by which this world is run, a wilting carnation memorializing a dream of abundance and belonging.
25 Good Things - An Introduction
23 weeks left of the first quarter-century in this new millennium.
Mixed feelings, as per usual with me.
For one,
July 20: It’s not a machine, after all
Maybe you missed those weekly recs, maybe you never gave it a second thought. Maybe you’ve been lost in the Feed for so long that you’ve gotten used to the idea of people fading in and out of your scroll that absences mean almost nothing to you anymore.
April 1: If nothing can be known, then stupidity is holy
It’s not cowardice to take a moment and find the soul at the bottom of your coffee cup.
March 18: Whiskey and Twizzlers and Youth’s Discontent
The fire dies down and you feel you’ve gotten what you needed from it and so you venture back out under the winter sky, maybe remembering that its cold blue is as beautiful as the orange glow of the hearth.
April 9: In Case You Missed It
ICYMI: The records we didn't talk about from Q1 that you should still be checking out.
April 2: How do I not cast a shadow?
Don’t worry. I have nothing to say about last week’s Oscar night and the slap
that has already
March 26: The sacrifice is a metaphor
Video games are often vehicles for power fantasies. The fantasy of environmental
supremacy - being able to navigate any space.